They are neither seen nor mentioned again. In the NES version, he performs an air insertion by skydiving and parachuting into the jungle with three other soldiers who disappear after landing. In the MSX2 version, Solid Snake performs a solo underwater insertion into Outer Heaven in the beginning of the game to the entrance of Building No.The NES version opens with a parachuting sequence. Pettrovich, in the NES version the player must simply place the bombs over the Supercomputer on no specific parts (however, due to the game's programming, the computer will only take damage if the player has first rescued Ellen and Dr. While in the MSX2 version, the player must place 16 plastic explosives on Metal Gear's feet based on the order given by Dr. The method of destroying it was also changed. Instead, the player must destroy a "Supercomputer" which controls all of Metal Gear's activities in its place. One notable difference between the MSX2 and NES versions is the presence of the actual Metal Gear mecha or lack thereof in the NES version.The Metal Gear Supercomputer in the NES version. 2.2 North American to European differences.This version of Metal Gear was eventually re-released as a bonus disc included with the Japanese Premium Package version of Metal Gear Solid: The Twin Snakes, itself a retelling of another Metal Gear game (in this case, Metal Gear Solid). Similar to other NES games at the time (including the original Legend of Zelda), the game sometimes included a fold-up map that helped the player get through obstacles in the game. Nonetheless, Kojima has expressed intense dislike for this version due to its changes without his involvement.
As a result, the NES version of Metal Gear is credited for allowing the creation of the later games in the series be possible. This, in turn, resulted in the creation of Snake's Revenge without Kojima's involvement, which in turn became the inspiration for Kojima's actual MSX2 sequel, Metal Gear 2: Solid Snake (which in turn, became the basis for Metal Gear Solid). ĭespite this, the NES version sold surprisingly well, especially in the Western market, with a million copies sold in North America. The porting process was also subject to a three month deadline. According to Masahiro Ueno, who worked on the NES version as a sub-programmer, there were two primary reasons for the changes: the first one was because of the higher ups at Konami ordered the developers to make the NES version different from the MSX2 version and the second was hardware limitations (since the team was not given an advanced mapper chip, unlike the team who worked on the Famicom version of Contra, which had the VRC2 at their disposal) which led to the replacement of the Metal Gear fight with an immobile Supercomputer. The NES version was developed by a separate team without Hideo Kojima's involvement and many changes to the game were made during the porting process, resulting in a severely different product. It was first released in Japan on Decem(only five months after the MSX2 version), followed by a North American release in June 1988 and in PAL territories (Europe and Australia) sometime in 1989. Metal Gear for the Nintendo Entertainment System (Family Computer in Japan) is an altered port of the original MSX2 game. Gamepad, keyboard Release chronology Metal Gear (1987)